build: add Windows portable EXE packaging scripts

- scripts/build-icon.js — generates icon.png/ico/tray-icon.png
  from pure Node.js (no dependencies, zlib + PNG/ICO encoder)
- scripts/fix-wincodeSign.js — pre-populates electron-builder
  winCodeSign cache by extracting the .7z while ignoring macOS
  symlinks (which fail on Windows without SeCreateSymbolicLink)
- package.json: add fix-wincodeSign script, cross-env, electron-builder
  downgraded to v24 (stable portable target), CSC signing disabled

Build: npm run build:win → dist-electron/SRT-Streamer-Portable-1.0.0.exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
admin
2026-04-16 01:12:33 +03:00
parent 1f7dbc2a7d
commit bc65186637
5 changed files with 531 additions and 1399 deletions
+153
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/**
* Generates assets/icon.png and assets/icon.ico
* using only built-in Node.js (no external deps).
*
* ICO contains an embedded 256x256 PNG (Vista+ format).
*/
'use strict'
const zlib = require('zlib')
const fs = require('fs')
const path = require('path')
// ─── CRC32 for PNG chunks ─────────────────────────────────────────────────────
function crc32(buf) {
let crc = 0xFFFFFFFF
for (let i = 0; i < buf.length; i++) {
crc ^= buf[i]
for (let j = 0; j < 8; j++) crc = (crc & 1) ? (0xEDB88320 ^ (crc >>> 1)) : (crc >>> 1)
}
return (crc ^ 0xFFFFFFFF) >>> 0
}
function pngChunk(type, data) {
const t = Buffer.from(type, 'ascii')
const len = Buffer.alloc(4); len.writeUInt32BE(data.length)
const crcVal = Buffer.alloc(4); crcVal.writeUInt32BE(crc32(Buffer.concat([t, data])))
return Buffer.concat([len, t, data, crcVal])
}
// ─── Minimal PNG encoder (RGBA, no interlace) ─────────────────────────────────
function makePNG(size, drawFn) {
const stride = 1 + size * 4 // filter byte + RGBA per pixel
const raw = Buffer.alloc(size * stride)
for (let y = 0; y < size; y++) {
raw[y * stride] = 0 // filter: None
for (let x = 0; x < size; x++) {
const [r, g, b, a = 255] = drawFn(x, y, size)
const off = y * stride + 1 + x * 4
raw[off] = r; raw[off+1] = g; raw[off+2] = b; raw[off+3] = a
}
}
const ihdrData = Buffer.alloc(13)
ihdrData.writeUInt32BE(size, 0)
ihdrData.writeUInt32BE(size, 4)
ihdrData[8] = 8 // bit depth
ihdrData[9] = 6 // RGBA
ihdrData[10] = 0; ihdrData[11] = 0; ihdrData[12] = 0
return Buffer.concat([
Buffer.from([0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a]), // PNG sig
pngChunk('IHDR', ihdrData),
pngChunk('IDAT', zlib.deflateSync(raw, { level: 9 })),
pngChunk('IEND', Buffer.alloc(0))
])
}
// ─── Draw function ────────────────────────────────────────────────────────────
function drawIcon(x, y, S) {
const cx = S / 2, cy = S / 2
const r = S * 0.48 // outer radius
// Distance from center
const dx = x - cx, dy = y - cy
const dist = Math.sqrt(dx*dx + dy*dy)
// Outside circle → transparent
if (dist > r) return [0, 0, 0, 0]
// Background gradient: dark blue
const t = dist / r
const bg = [
Math.round(26 + t * 8),
Math.round(26 + t * 6),
Math.round(46 + t * 10),
255
]
// ── Play triangle ──────────────────────────────────────────────────────────
const tLeft = cx - S * 0.22
const tRight = cx + S * 0.28
const tTop = cy - S * 0.30
const tBot = cy + S * 0.30
// Point is inside triangle if: (x >= tLeft) AND left of right edge
const edgeTop = tLeft + (tRight - tLeft) * (y - tTop) / (tBot - tTop)
const edgeBot = tLeft + (tRight - tLeft) * (tBot - y) / (tBot - tTop)
const inTri = x >= tLeft && x <= edgeTop && x <= edgeBot
&& y >= tTop && y <= tBot
if (inTri) {
// Accent blue gradient
const fx = (x - tLeft) / (tRight - tLeft)
return [
Math.round(79 + fx * 50),
Math.round(142 + fx * 30),
Math.round(247 - fx * 50),
255
]
}
// ── Red "LIVE" dot (top-right) ─────────────────────────────────────────────
const dotX = cx + S * 0.25, dotY = cy - S * 0.26, dotR = S * 0.12
const ddx = x - dotX, ddy = y - dotY
const dotDist = Math.sqrt(ddx*ddx + ddy*ddy)
if (dotDist <= dotR) {
const inner = dotR * 0.45
if (dotDist <= inner) return [255, 255, 255, 255] // white center
return [239, 68, 68, 255] // red ring
}
return bg
}
// ─── Wrap PNG in ICO ──────────────────────────────────────────────────────────
function pngToIco(pngBuf, size) {
const header = Buffer.alloc(6)
header.writeUInt16LE(0, 0) // reserved
header.writeUInt16LE(1, 2) // type: icon
header.writeUInt16LE(1, 4) // image count
const entry = Buffer.alloc(16)
entry[0] = size >= 256 ? 0 : size // width (0 = 256)
entry[1] = size >= 256 ? 0 : size // height (0 = 256)
entry[2] = 0 // color count
entry[3] = 0 // reserved
entry.writeUInt16LE(1, 4) // planes
entry.writeUInt16LE(32, 6) // bit count
entry.writeUInt32LE(pngBuf.length, 8) // bytes in image
entry.writeUInt32LE(6 + 16, 12) // offset = header + 1 entry
return Buffer.concat([header, entry, pngBuf])
}
// ─── Main ─────────────────────────────────────────────────────────────────────
const assetsDir = path.join(__dirname, '..', 'assets')
if (!fs.existsSync(assetsDir)) fs.mkdirSync(assetsDir, { recursive: true })
console.log('Generating icon 256×256 PNG…')
const png256 = makePNG(256, drawIcon)
fs.writeFileSync(path.join(assetsDir, 'icon.png'), png256)
console.log(' ✓ assets/icon.png')
console.log('Wrapping in ICO…')
const ico = pngToIco(png256, 256)
fs.writeFileSync(path.join(assetsDir, 'icon.ico'), ico)
console.log(' ✓ assets/icon.ico')
// 16px tray icon
console.log('Generating tray icon 16×16…')
const png16 = makePNG(16, drawIcon)
fs.writeFileSync(path.join(assetsDir, 'tray-icon.png'), png16)
console.log(' ✓ assets/tray-icon.png')
console.log('Done.')